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Overview

This document provides a review of the Udemy course “Complete C# Unity 2D Game Developer,” focusing on its main themes, key selling points, and notable feedback from students. The course is designed to teach complete beginners how to create 2D video games using the Unity game engine and the C# programming language. It emphasizes a project-based learning approach and aims to build a strong foundation in game development principles.

Main Themes and Key Ideas:

  • Beginner-Friendly Introduction to Game Development: A central theme is the course’s accessibility to individuals with no prior programming experience or knowledge of Unity. The course description explicitly states, “We start super simple so you need no prior experience of Unity or coding!” Reviews corroborate this, with one stating, “As a complete beginner in creating games this course sent me to a road where I feel no return.” The course aims to demystify game creation and empower newcomers.
  • Focus on Unity and C#: The core of the course is teaching the fundamentals of using the Unity game engine and the C# programming language. Students learn to use Unity’s tools (like Tilemap, sprite shape tool) and how to write C# code to control game logic. The title itself highlights this focus: “Learn Unity in C# & Code Your First Five 2D Video Games for Web, Mac & PC.”
  • Project-Based Learning: A significant emphasis is placed on learning by doing through the creation of multiple playable game projects. The course structure follows a pattern of “Be challenged to build the entire game yourself. Be shown step-by step how to build it. Be challenged to apply, and re-apply your knowledge regularly.” This hands-on approach is highlighted in reviews, such as “The best part are the small, digestible projects that are broken down into even more bite size chunks. Great format.” and “I really liked the different solutions for the same problem and different viewpoints of Rick and Gary.”
  • Building a Foundational Skillset: Beyond just creating the specific games in the course, the curriculum aims to provide students with a transferable skillset. Key takeaways include learning “Object Oriented Programming works in practice” and developing “highly transferable coding problem solving skills.” The course description notes that knowledge gained can be applied to “.NET, other languages, and more.”
  • Creating Portfolio-Ready Projects: The completed game projects serve a dual purpose: learning tools and concepts, and providing tangible examples of a student’s abilities. The course highlights this benefit: “Create playable game projects – good for your portfolio, or just for your own sense of achievement.”
  • Strong Community and Support: The course emphasizes the value of its community. Students have access to a “course forum,” and engage with the “GameDevtv team” regularly. There are also significant communities on “Facebook (nearly 20k),” “TA-curated Community (17k views/day),” and a “student chat group (10k live at any one time).” This supportive environment is praised in reviews: “Benefit from our world-class support from both other students, and the GameDevtv team who are regularly engaged in the forums and Q&A section.” and “Q&A was amazing. The answers were detailed and quick.”
  • Focus on 2D Game Development: As the title suggests, the course specifically focuses on creating 2D games. It does not cover 3D game development, performance optimization, editor plugins, or physics engine modification. This focus is explicitly stated in the “What this course DOESN’T cover…” section.

Most Important Ideas/Facts:

  • Target Audience: The course is primarily aimed at complete beginners with a “passion and willingness to learn how to code.” It is also suitable for artists wanting to bring assets to life and developers looking to transition into game development.
  • Instructor Expertise: Rick Davidson is a key instructor, highlighted for his clear explanations and teaching style, referred to by one reviewer as being “like a magician, he can explain complicated things in a simple and easy to understand manner.” Rick has extensive experience in the video game industry, having worked on notable IPs and founded an indie studio.
  • Multiple Game Projects: The course involves building several distinct 2D games, including:
  • Snow Boarder (Side-Scrolling jumping game)
  • Laser Defender (Top-Down Space Shooter)
  • TileVania (Side-Scrolling Platformer using Tilemap)
  • Quiz Master (Quiz Game focusing on UI)
  • Lifetime Access: The course offers “full lifetime access for a single one-off fee.”
  • Positive Student Outcomes: Many reviews indicate that the course helps students move beyond “tutorial hell” and gain genuine confidence in coding and game development. One reviewer stated, “After completing this course, I finally feel like I understand what I am actually coding and can start to program things from the ground up without needing to look things up.”
  • Mixed Feedback on Instructors: While Rick Davidson is consistently praised, feedback on another instructor, Gary, is more mixed. Some students found Gary’s pace and explanations challenging, particularly regarding code. One review noted, “when it comes to the code, I just can’t understand it no matter how much I try” in reference to Gary’s sections, while another stated that Gary “went very fast with the coding leading to frustration and errors.” However, one reviewer ultimately gave the course 5 stars, noting that Gary’s section provided “the amount of knowledge” which was “inarguably the best section in the course,” despite the difficult pacing.

Relevant Quotes:

  • “Learn C#, a powerful modern language, from scratch – no prior programming experience is necessary.”
  • “Become excellent at using the Unity game engine.”
  • “Build a solid foundation for game design and game development that will help you build your own games.”
  • “Create playable game projects – good for your portfolio, or just for your own sense of achievement.”
  • “Benefit from our world-class support from both other students, and the GameDevtv team who are regularly engaged in the forums and Q&A section.”
  • “The course is project-based as we believe this is the best way to learn Unity and C#.”
  • “As a complete beginner in creating games this course sent me to a road where I feel no return.”
  • “After completing this course, I finally feel like I understand what I am actually coding and can start to program things from the ground up without needing to look things up.”
  • “Rick is like a magician, he can explain complicated things in a simple and easy to understand manner.”

Conclusion:

The “Complete C# Unity 2D Game Developer” course appears to be a comprehensive and effective resource for individuals new to game development. Its project-based approach, emphasis on fundamental concepts, and strong community support are key strengths. While the pace and teaching style of one instructor (Gary) received some critical feedback, the overall sentiment from reviews is highly positive, with many students expressing increased confidence and a solid foundation for further game development endeavors. The course successfully fulfills its promise of teaching beginners how to create 2D games using Unity and C#.

Frequently Asked Questions

What is the “Complete C# Unity 2D Game Developer” course about?

This course teaches you how to create 2D video games using the Unity game engine and the C# programming language. It’s designed for beginners with no prior coding or Unity experience, covering fundamental concepts and leading you through building several playable game projects.

What will I learn in this course?

You will learn C# programming from scratch, become proficient in using the Unity game engine, build a solid foundation in game design and development principles, understand object-oriented programming in practice, create portfolio-worthy game projects, and develop transferable coding problem-solving skills.

What kind of games will I build in this course?

The course is project-based and includes building several different 2D games: a simple side-scrolling jumping game (Snow Boarder), a top-down space shooter (Laser Defender), a fast-paced side-scrolling platformer (TileVania), and a quiz game focusing on user interface setup (Quiz Master).

Do I need any prior experience to take this course?

No prior programming experience is necessary. The course starts with the basics of both Unity and C#. While some familiarity with computers is required, the course is suitable for complete beginners, artists wanting to bring assets to life, and developers looking to transition into game development.

What kind of support is available if I get stuck?

The course offers world-class support through a dedicated course forum, as well as active communities on Facebook, a curated community platform, and a student chat group. You can get help from both other students and the GameDevtv team.

How is the course structured for learning?

The course uses a project-based approach, where you learn concepts by immediately applying them to building real indie games. For each demo game, you’ll be challenged to build the game yourself, then shown step-by-step how to do it, and finally challenged to apply and re-apply your knowledge.

What equipment or software do I need for this course?

You need a Mac or PC capable of running Unity 2019 or later. The Unity game engine itself is free to use.

What aspects of game development are not covered in this course?

While comprehensive, the course does not cover everything in game development. Specifically, it doesn’t include in-depth topics such as performance optimization, Unity Editor plugins or modifications, or significant modification of the physics engine.