
80% Off Learn C++ for Game Development Udemy coupon

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80% Off Learn C++ for Game Development Udemy coupon
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This course, “Learn C++ for Game Development,” by Stephane Maarek and Stephen Ulibarri, is designed to teach foundational C++ programming skills, specifically targeting individuals interested in game development. The course emphasizes a ground-up approach, starting with beginner-level content and progressing to more advanced techniques.
Main Themes and Key Ideas:
- Foundational C++ for Game Development (Not Engine-Specific): The core purpose of this course is to provide a “solid understanding of C++ basics” to prepare students for programming in various game engines. A crucial distinction is made: “Unreal Engine is not used in this course. This is a course on the basics of C++.” The course explicitly states its aim is to prepare students for “programming video games in Unreal Engine, Cryengine, Lumberyard, or any game engine,” by building a strong C++ foundation first. This addresses a common challenge where “most just assume you have a solid background in C++” when teaching game engine programming.
- Target Audience: Absolute Beginners to Intermediate Programmers: The course is highly inclusive regarding its target audience. It explicitly states “No programming experience necessary” and reiterates that it’s for “Beginners with no programming experience, or programmers who wish to brush up on the basics of C++.” This makes it suitable for individuals completely new to programming as well as those looking to solidify their C++ knowledge.
- Comprehensive Learning Approach (Theory and Practice): The course structure combines theoretical instruction with practical application. It includes “classroom style whiteboard talks, and lab style hands-on programming sessions.” This blended approach aims to ensure students not only understand concepts but can also implement them.
- Practical Application and Career Preparation: A primary learning outcome is for students to “be able to start programming in Unreal Engine with C++ without being intimidated by its advanced techniques.” The broader goal is to empower individuals to “become video game programmers and gain a solid understanding of C++,” leading to a “highly engaging and fun career” as described by co-creator Stephen Ulibarri.
- Course Accessibility and Resources: The course is designed to be accessible, requiring only “a computer and internet.” It explicitly mentions that “Visual Studio Community is used (the free version) and students will not need to purchase any software,” removing financial barriers related to development tools. It offers “Full lifetime access” and a “Certificate of completion.”
Important Facts and Figures:
- Course Length: 12.5 hours on-demand video.
- Included Materials: 1 article, access on mobile and TV.
- Software Used: Visual Studio Community (free version).
- Creators: Stephane Maarek and Stephen Ulibarri.
- Stephen Ulibarri’s Background: Bachelor’s degree in Chemical Engineering, professional industry experience in surgical simulations, author of “Unreal Engine C++ The Ultimate Developers Handbook,” and founder of the online community “Druid Mechanics.”
Instructor Credibility (Stephen Ulibarri):
Stephen Ulibarri’s background strongly supports the course’s goals. His journey from Chemical Engineering to game development programming highlights a passion for the field. His professional experience in “surgical simulations” demonstrates a practical application of programming in a complex, real-world context, suggesting a strong understanding of robust code development. Furthermore, his published book on “Unreal Engine C++” and the establishment of an online community (Druid Mechanics) underscore his commitment to teaching and his expertise in game development, particularly with Unreal Engine. He expresses a clear “passion to pass on my knowledge so others can achieve a highly engaging and fun career.”
Frequently Asked Questions
What is the primary purpose of the “Learn C++ for Game Development” course?
The primary purpose of the “Learn C++ for Game Development” course is to teach individuals C++ programming from an absolute beginner level up to advanced techniques, specifically to prepare them for programming video games in various game engines like Unreal Engine, Cryengine, and Lumberyard. It focuses solely on C++ fundamentals, explicitly stating that it does not cover Unreal Engine programming itself.
Who is this C++ course designed for?
This course is designed for a wide range of individuals, including complete beginners with no prior programming experience, programmers who want to refresh their C++ basics, system administrators, DevOps professionals, application developers, and anyone aspiring to become a video game programmer. It is particularly beneficial for those who wish to program video games in Unreal Engine but currently lack C++ coding knowledge.
What are the key learning outcomes for students taking this course?
Upon completing the course, students will be able to start programming in Unreal Engine with C++ without feeling overwhelmed by advanced techniques, gain a solid understanding of C++ basics, and learn both theoretical concepts through whiteboard talks and practical application through hands-on programming sessions.
What are the technical requirements to take this C++ course?
The only technical requirements are a computer and internet access. No prior programming experience is necessary. Students will use Visual Studio Community (the free version), meaning no software purchases are required.
How does this course differ from other C++ tutorials for game engines?
Unlike many other C++ tutorials for game engines that often assume prior C++ knowledge or quickly gloss over the basics, this course is designed to teach C++ from the ground up, starting with beginner-level content and progressing to advanced techniques. This deliberate approach ensures a strong foundation in C++ before students delve into the complexities of game engine-specific programming.
Who are the creators of this “Learn C++ for Game Development” course?
The “Learn C++ for Game Development” course was created by Stephane Maarek and Stephen Ulibarri.
What is Stephen Ulibarri’s background and expertise?
Stephen Ulibarri has a bachelor’s degree in Chemical Engineering, where he discovered his passion for programming. He has professional industry experience in surgical simulations and a strong interest in game development, creative problem-solving, and procedural generation in video games. He has also authored a book titled “Unreal Engine C++ The Ultimate Developers Handbook.” He has experience tutoring in various STEM fields and enjoys sharing his knowledge to help others pursue engaging careers.
What content is included in the course structure?
The course includes 12.5 hours of on-demand video, one article, and offers access on mobile and TV. It provides full lifetime access and a certificate of completion upon finishing.
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