80% Off Unreal Engine 5 C++ Multiplayer Shooter Udemy coupon

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“Unreal Engine 5 C++ Multiplayer Shooter Development Mastery” course by Stephen Ulibarri. The course focuses on practical, hands-on development of a competitive multiplayer shooter using Unreal Engine 5 and C++, emphasizing performance optimization and robust multiplayer mechanics.

I. Core Course Objective & Scope

The primary objective of this course is to equip developers with the skills to “Create a fast-paced, competitive multiplayer shooter in Unreal Engine 5 using C++.” It aims to provide a “fully comprehensive C++ course” covering all aspects of multiplayer development, from basic connectivity to advanced optimization techniques. The overarching philosophy is that if one can develop a “fast-paced shooter well, you can do any game, because fast-paced, competitive games require the best performance possible.”

II. Key Learning Outcomes & Skills Acquired

Participants will gain mastery in the following areas:

  • Multiplayer Connectivity & Session Management:
  • Connecting players across the internet using matchmaking sessions.
  • Programming multiplayer matchmaking within Unreal Engine.
  • Utilizing the Unreal Engine Online Subsystem to interface with various online services like Steam.
  • Creating a custom subsystem to manage online sessions.
  • Multiplayer Architecture & Core Classes:
  • Understanding and properly using essential multiplayer classes: Game Mode, Game State, Player State, Player Controller, Pawn, Character, and Actor.
  • Ensuring “all important functionality on the server, to prevent cheating.”
  • Implementing Custom Game Modes and Custom Match States (e.g., warmup, cooldown stages).
  • Network Optimization & Replication:
  • Implementing replication techniques for high-performance competitive shooters.
  • “Optimize network code by minimizing bandwidth and maximizing performance.”
  • Lag compensation techniques, including crucial concepts like client-side prediction and server-side rewind, to ensure smooth gameplay even with high latency.
  • Game Mechanics Implementation (Multiplayer Focus):
  • Developing a wide array of multiplayer-functional weapons: pistols, SMGs, assault rifles, shotguns, sniper rifles, rocket launchers, grenade launchers, and throwing grenades.
  • Integrating various pickups: shields, health, speed buffs, jump buffs, and ammo.
  • Implementing core character movements and actions in multiplayer: crouching, aiming, jumping, strafing, reloading, and throwing.
  • Creating a working HUD displaying essential information like health, shield bars, ammo count, score, defeats, and game timers.
  • Displaying announcements for eliminations, game winners, winning teams, and countdowns.
  • Reusable Multiplayer Plugin Development:
  • A significant feature is the creation of a “custom plugin that can be added to any Unreal Engine project to easily turn it into a multiplayer game.”

III. Target Audience & Prerequisites

The course is designed for individuals who:

  • “Wish to make multiplayer games” or “convert their existing projects to multiplayer.”
  • Are interested in “competitive multiplayer games.”
  • Seek to learn about “multiplayer gameplay programming,” “optimization of multiplayer games,” and “lag compensation techniques used by AAA shooter games.”
  • Aim to understand “Unreal Engine’s multiplayer code base” to develop a wide range of multiplayer games.

Prerequisites:

  • C++ basic knowledge: Specifically, understanding “variables, functions, pointers, classes.”
  • At least some experience in Unreal Engine: Including “creation of components, functions, and Blueprints.”
  • Knowledge of “variables, classes, inheritance, and object-oriented programming is recommended.”

IV. Course Structure & Content Volume

  • Extensive Content: The course boasts “65 hours on-demand video,” “21 articles,” and “16 downloadable resources,” totaling “Over 64 hours of content!”
  • Lifetime Access: Provides “Full lifetime access.”
  • Certification: Includes a “Certificate of completion.”
  • Guarantee: Offers a “30-Day Money-Back Guarantee.”

V. Instructor Information

The course is created by Stephen Ulibarri, who holds a bachelor’s degree in Chemical Engineering and transitioned into game development due to his passion for programming and creative problem-solving. He has professional industry experience in “surgical simulations” and aims to pass on his knowledge. He is also the author of the book “Unreal Engine C++ The Ultimate Developers Handbook” and fosters an online community called “Druid Mechanics.”

Frequently Asked Questions

What is the “Unreal Engine 5 C++ Multiplayer Shooter Development Mastery” course about?

This comprehensive course, created by Stephen Ulibarri, focuses on teaching participants how to develop a fast-paced, competitive multiplayer shooter game using Unreal Engine 5 and C++. It covers everything from setting up multiplayer functionality and matchmaking to advanced optimization and lag compensation techniques.

What are the key technical skills participants will acquire?

Participants will learn to program multiplayer matchmaking, implement replication techniques for competitive shooters, optimize network code for performance and minimal bandwidth, and apply lag compensation methods like client-side prediction and server-side rewind. They will also gain an understanding of core Unreal Engine multiplayer classes and how to utilize the Unreal Engine Online Subsystem.

What kind of game features will be implemented in the course?

The course covers the implementation of a wide array of game features typical for a competitive shooter. This includes multiple weapon types (pistols, SMGs, assault rifles, shotguns, sniper rifles, rocket launchers, grenade launchers, throwing grenades), various pickups (shields, health, speed buffs, jump buffs, ammo), character actions (crouching, aiming, jumping, strafing, reloading, throwing), and a fully functional HUD displaying health, shields, ammo, score, defeats, and game timers. Custom game modes, match states, and in-game announcements are also covered.

What are the prerequisites for taking this course?

Participants are expected to have basic knowledge of C++ programming, including variables, functions, pointers, and classes. Some prior experience with Unreal Engine, such as creating components, functions, and Blueprints, is also recommended.

How does the course address the challenges of competitive multiplayer games?

The course specifically addresses the demands of competitive multiplayer games by emphasizing network optimization techniques to achieve the highest possible performance. It delves into lag compensation strategies like client-side prediction and server-side rewind to ensure smooth gameplay even with high latency. Furthermore, it teaches how to maintain critical game functionality on the server to prevent cheating.

What is the significance of creating a custom plugin within the course?

A key aspect of the course is the creation of a custom plugin. This plugin is designed to be versatile, allowing participants to convert any existing Unreal Engine project into a multiplayer game easily. This demonstrates a powerful and reusable approach to implementing multiplayer functionality.

What kind of support and resources are included with the course?

The course offers extensive support and resources, including over 65 hours of on-demand video content, 21 articles, and 16 downloadable resources. Participants get full lifetime access, access on mobile and TV, and a certificate of completion. A 30-Day Money-Back Guarantee is also provided.

Who is the instructor, Stephen Ulibarri, and what is his background?

Stephen Ulibarri holds a bachelor’s degree in Chemical Engineering and has a passion for game development and creative problem-solving. He has professional industry experience in surgical simulations and has written and self-published a science fiction novel and a book on Unreal Engine C++ titled “Unreal Engine C++ The Ultimate Developers Handbook.” He is dedicated to sharing his knowledge and has an online community called Druid Mechanics.